
With no nuclear weapons to hold them at bay, the Empire seems poised to take control of the entire globe. However, they also discover that, rather than joining the Allies as in the original timeline, Japan has become an independent nation, the Empire of the Rising Sun, and forged a vast and powerful war machine which it has now unleashed on both the Allies and Soviets. Upon returning to their home time, the Soviet leadership discovers that they have proven victorious and driven the Allies from the European mainland. In a last-ditch gambit, the Soviet leadership time-travels back to 1927 and kills Albert Einstein, after he had executed Hitler in the original Red Alert (thus ensuring WW2 never happened, the core premise of the Red Alert series) but before he started developing high-tech weaponry for the Allied cause.

Red Alert 3 opens towards the end of Red Alert 2, with the Allies about to overrun Moscow. With Command and Conquer 3: Tiberium Wars proving to be a big hit in 2007, the news that Red Alert 3 would be making an appearance in late 2008 wasn't exactly a major surprise. You can find out more about the open source initiative by checking out the full explainer on the EA website.Every time a Command and Conquer game has appeared, a new iteration of its brighter, shiner, much stupider cousin, the Red Alert series, has rapidly followed. Players on EA's Origin storefront will also be able to follow the same in-game process to download community-made maps, but will need to manually install mods into their respective folders outside the game. Alternately, they'll be able to subscribe to maps and mods from within the game's Steam Community Hub, or by utilizing in-game menus to browse and download content. When it comes to unearthing user content, Steam players will be able to share maps and mods via the Steam Workshop. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come."


"After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. "This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL," they explained. publisher and members of the Command & Conquer community. The source code will be made available alongside the upcoming Command & Conquer Remastered Collection, and should help the modding community design maps, create custom units, tweak gameplay logic and generally tinker with their beloved RTS in a huge assortment of ways.Įxplaining how the move came about in a blog post, EA producer Jim Vessella said the initiative is the direct result of a collaboration between the U.S.
